Angeldust

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Last call for bugs

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Auteur du sujet

par

Firefly

5 ans plus tôt


Please post any bugs you want to see fixed before I release Angeldust v3.0 here in this topic. I'm not looking for enhancements, new features or 'I wish this was different', but actual problems that deteriorate your gameplay experience. I think I caught up with all reported ones, but I may have missed something. Also: if anyone with an Android device that can not run Angeldust reliably could help with some last-minute debugging (you need to be able to install custom APKs and be able use 'adb'), let me know.


# 2

par

obi-

5 ans plus tôt


All I have are Nefer'spi related: >Lightning update delay: light apears when no lantern, dissapears when updated/lantrn is placed. When a lantrn is placed you have to update the area by waiting/placing a block. >Render glitch; Happend to: --Jermsworms - Samsung j3 luna pro: https://imgur.com/a/huf8DZF ---Happens no matter what, reinstaling Angeldust or restarting phone. --Hunter86 - probably android too(hasn't told me yet): ---No extra info. Probably not worth fixing for 3.0, affects less than 1% and only on one location.


# 3

par

obi-

5 ans plus tôt


Hunter screenshots: https://imgur.com/a/oBiumiY


# 4

par

Firefly

5 ans plus tôt


@obi: 1.) Do you have (/can you make) a video of the lighting bug in action? I think it's indeed a matter of being patient as the light propagates between chunks, which takes some time since your geometry is pretty complex. 2.) Missing geometry is a good one, thanks for reminding me. I think only Android is affected by fully hidden blocks. iOS devices slow down majorly in those areas. I'll see if I can fix this.


# 5

par

Firefly

5 ans plus tôt


@obi: Thanks again for reporting the missing blocks on Android, I've just fixed that once and for all. It also improves rendering performance on iPad and iPhone when visiting large builds. Feels good to have finally solved this and it only took about three hours thanks to earlier preparations. I will run a new Angeldust build with the Android rendering path on the live stream tomorrow so I can show you it works. Be prepared for us visiting Nefer'spi once more :D! (Also see my previous message.)


# 6

par

obi-

5 ans plus tôt


Well, idk if I'm gonna be able to join ingame on the stream, but I'll try to. Good job on fixing it :)


# 7

par

obi-

5 ans plus tôt


As for the lighting delay, if I do make it ingame I'll show you live on stream, else I'll try to record them.


# 8

par

Firefly

5 ans plus tôt


I've just compiled and prepared the game build for the live stream tomorrow so I can test interactively. You won't see any difference on the outside (hopefully) but internally it's rendering with the same buffer limits as on Android.


# 9

par

Blueshoes

5 ans plus tôt


Hola amigos! How's everyone doing? Hey, coincidentally speaking about bugs this just happened to me today. Does anybody has this weird issue, seeing flickering lines on the login screen only when it is in full screen mode? Or it could be my old monitor hmmm... *thinking*


# 10

par

obi-

5 ans plus tôt


Hi, Blue! I tried playing on an older/slower monitor and computer a while ago, the lower third was flickering on login screen and ingame.


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