Angeldust

YouTube Twitch Facebook Instagram Discord Twitter
Steam (Windows, macOS, Linux) Windows iTunes App Store

Angeldust v3.24

in English in Forum





Post 11–20 di 61

Prec. « 1 2 3 4 5 6 7 » Succ.


# 11

di

Firefly

1 anno fa


To (totally not) answer @Kamikaze Justice's question: the skill rewards you get do indeed depend on the choices you make. What you write gets close, but I don't want to spoil everything to keep some of the mystery in place. Slowly but surely you will start to notice the differences.



# 13

di

Firefly

1 anno fa


Your pictures seem to be private? At least I can't seem to open them—I get a Google sign in prompt.



# 15

di

Firefly

1 anno fa


Thanks KJ—I think those holes are all jumpable. It's not super pretty, but it's necessary to have those holes for photon functionality. I know wireless would be nicer, but these dungeons are ancient and the makers didn't have wireless just yet back then.


# 16

di

Kamikaze Justice

1 anno fa


I noticed, on the last Sanctuary run, that those holes were needed. Oh well.


# 17

di

Firefly

1 anno fa


Just in time for @Kamikaze Justice's dungeon grinding spree I've made it so that the website will show unlocked legendary items equipped on your heroes. This lets everyone enjoy the schadenfreude when someone unlocks the hammer :D (Legendary weapons don't show when setting hero colors. The color code system doesn't support weapons and I don't want people to think their NPCs will get legendary weapons.)


# 18

di

Firefly

1 anno fa


@Kamikaze Justice: You have 50+ dungeons completed, if you switch heroes when completing your next dungeons you can unlock the first ever legendary weapon. Going by your player profile page, you haven't unlocked one yet.


# 19

di

Firefly

1 anno fa


I think @Alexi makarova is our 'winner' with the first legendary weapon, GG! :D


# 20

di

obi-

1 anno fa


first level 5 magic level too, gg alexi


Post 11–20 di 61

Prec. « 1 2 3 4 5 6 7 » Succ.