Angeldust

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DEV: WebGL version

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Bericht 31–38 van 38

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# 31

door

Angelio

6 maanden geleden


Here's a an idea, wouldn't it be cool to be able to export the 3D mesh of chunk files but from the website?


# 32

door

Ruan4K

6 maanden geleden


I spent some time fixing npcs scrolls using WebGL, since it's not having many issues with android keyboard as AD, but here's the catch... Everytime I have to type, it quits full screen, it's a bit annoying tbh. Also, pressing buttons too fast may crash WebGL, so I have to play it slowly than normal. Another thing that may crash WebGL is do something ingame and then quit or enter full screen immediately, remember the "when I type it quits full screen"? Yeah this really cause some issues.


# 33

door

Firefly

6 maanden geleden


@Ruan4K: can you PM or share here which Android and browser version you are using? I think it's important to look into this and fix it, because it sounds like the game is currently unplayable for you in WebGL.


# 34

door

Firefly

6 maanden geleden


@Ruan4K: I've finally gotten an Android emulator working with the Android version you're using, but I can't get it to crash. I can tap, drag and multi-drag as rapidly as I can, wherever I want on the screen without any problems. So I have a few questions to help diagnose this: what do you mean by "pressing buttons" makes it crash? Can you mount/dismount by continuously tapping the saddle icon, or does that crash? If you're in the inventory screen, can you keep pressing options and then 'Back' (in the same location) as quickly as possible or does this crash? If those don't crash, then what does 'pressing buttons' mean? Where are you in the game world, and what are you specifically doing? Like, which item is selected, what on-screen controls do you tap or drag? The fullscreen-and-text-entry interaction is probably not fixable, so my best suggestion there is to just play non-fullscreen and place your hands slightly higher than you're used to. For sessions where you don't need to type text you can use fullscreen. In the meantime I'd appreciate it if others having an Android tablet or phone could try out the WebGL version and see if it works according to expectations. The link is unchanged: https://angeldu.st/static/webgl/


# 35

door

Firefly

23 dagen geleden


Yesterday evening I realized the WebGL version is extremely cool, because I played Angeldust on my tv from my couch without even installing the game. It's not perfect, but the experience is pretty flawless. I also found an odd sticker rotation bug. Check the tables towards the right at Senevoy (/tw 36); the plates rotate away from chairs. The same happens in many other places. I'll investigate and fix this soon.


# 36

door

Loki The Witful

22 dagen geleden


Wow I can play AD on the TV now though the WebGL version!!! Sign me UP!!!


# 37

door

Firefly

19 dagen geleden


Updated the WebGL version to fix the oddly rotated stickers, and it also includes a specific crash fix: https://angeldu.st/static/webgl/


# 38

door

Loki The Witful

19 dagen geleden


Great to to know I wonder how many players could not figure why the plate was in the wrong direction, well at least they are in the right direction now :)


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