Angeldust

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DEV: Angeldust Creator Kit

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Message 51–57 sur 57

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# 51

par

Firefly

1 an plus tôt


??? Have you read the Angeldust Creator Kit PDF yet? That is the main attraction here. 1. The vast majority of sections list 'Available on all devices' and refer to in-game functionality that is available on Android, too. 2.) How do "DLL and EXE things" imply having to code? Help me out as I don't understand!


# 52

par

beamy_donut

1 an plus tôt


...I thought that the EXE and DLL are programs to you know...CODE. And it actually supports Android? Well then...\(°_°)/


# 53

par

Firefly

1 an plus tôt


Updated to Angeldust Creator Kit v3.27a: – Removed 'Enhance image quality' section about the deprecated Angeldust PostFX add-on


# 54

par

LyNx3n1x

9 mois plus tôt


Hmmm... How do you stop the NPCs from following decals?🤔 Been trying to figure it out for the past few hrs🥲


# 55

par

Firefly

9 mois plus tôt


@LyNx3n1x: you can't. NPCs always follow decals that meet their requirements. On recent builds it's a core feature to make NPCs walk using the 'transparent sticker' decal. If you have a case where a few decals mess up NPC routing, try to offset the NPC path by one block, or moving the decal slightly out of the way.


# 56

par

Firefly

8 mois plus tôt


Updated to Angeldust Creator Kit v3.29a: – Added 'Implement character dialogs' on the new NPC dialog feature – Added '/lb' (locate biome) command to the 'Commands' (coming soon, in Angeldust v3.29)


# 57

par

Firefly

8 mois plus tôt


Updated to Angeldust Creator Kit v3.29b: – Added 'Streamline character creation' on the new NPC marker functionality


Message 51–57 sur 57

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